------------------------------- Household DEATH! v1.2.2b January 14/2025 Changes/Additions Tony "omega" Sergi tony@blackened-interactive.com ------------------------------- - editing runes now requires setting `rune_edit 1` instead of cheats. it can still only be set before loading a map - SLASHER and STALKER can no longer be killed by crush damage, unless `allow_crush_antiheroes` is set to 1 on the server - SLASHER and STALKER can no longer be killed by large trigger damage. - added hd_crossfire, hd_stalkyard, hd_undertow which have been adapted to HHD by "Anonymous Player" - add simple blob shadows - actually provide new server and client dlls, with the fixes listed in 1.2.2 ;) ------------------------------- Household DEATH! v1.2.2 January 13/2025 Changes/Additions Tony "omega" Sergi tony@blackened-interactive.com ------------------------------- Half-Life 25th Anniversary Update - recompiled all of the HLDM models that are included in 25th anniversary to use the HHD animations - update GameUI resources / fonts / menus - replace the intro video; there is a bug with 25th anniversary though, the menu music starts playing while the video is running. - fix death sequences; replaced the ancient timer code - increased the broom base damage by 30% - replace some of the copy written music with free replacements; attribution is in hhdeath_readme.txt - NOTE THERE IS CURRENTLY NO LINUX DEDICATED SERVER BINARY; FOR NOW THE ONLY OPTION IS TO USE ( OR ATTEMPT:) ) WINDOWS HLDS WITH PROTON. ------------------------------- Household DEATH! v1.2.1 -- SERVER UPDATE October 13/2005 Changes/Additions Tony "omega" Sergi omega@blackened-interactive.com ------------------------------- Miscellaneous Changes: ---------------------- - Made flashlight shut off, if on, when you die. Gameplay/Weapon Changes: ------------------------ - fixed STALKER! rune scoring - made STALKER! a little bit weaker - tweaked some weapon damages Map changes: ------------ - hd_house: fixed some sprite names for linux ------------------------------- Household DEATH! v1.2 October 10/2005 Changes/Additions Tony "omega" Sergi omega@blackened-interactive.com ------------------------------- Miscellaneous Changes: ---------------------- - Optomized Network usage by 'eventifying' frequently called messages. Gameplay/Weapon Changes: ------------------------ - Added Hairspray and Lego Blower - Added STALKER! rune and weapon - Changed all rune behaviour | all runes except the two special ones are now timed. | stalker and slasher are permanent until death | vampire rune now prevents splash and fall damage Model changes: -------------- - Replaced/Updated Models: Map changes: ------------ - hd_shroom | removed flying carpet | added alternate way to top of house | added hairspray and lego blower weapons - hd_house | added hairspray weapon - hd_warehouse - hd_sewers ------------------------------- Household DEATH! v1.1.2 December x/2003 Changes/Additions Tony "omega" Sergi omega@blackened-interactive.com ------------------------------- Miscellaneous Changes: ---------------------- - added "chat" command "/stuck": | if you find yourself stuff, press your talk key and type /stuck and press enter. | if you are stuck inside an object you will respawn at another location. - changed rune spawnpoint location system, previously created runespawns will now float in the air and should be re-created. | you can now create runespawns ontop of brush and point entities such as func_wall or models. Gameplay/Weapon Changes: ------------------------ | lowered max lego count to 3 | re-added self-damage (splash) on lego/soda but made it only do 30% damage - added 3 more runes: | Infinite Ammo - Lasts 30 seconds | Vampire - gives you 25% of the damage whoever you hit actually took (after armor/defense deduction) | Slasher! - Perm till death, Special. *egrin* - Added the ability to pickup thrown knives/forks (press +use on them) - decreased length of time between fork stabs (primary attack) - decreased length of time between knife throws - runes no longer visually attach to the player (except Slasher! and Infinite Ammo) instead: | double damage makes a sound when attacking | defense makes a sound when taking damage | haste adds a trail (read below) effect to the player using it | homing creates special trails (read below) on the projectiles thrown/launched | vampire makes a sound on the person receiving health - replaced some rune sound effects - tweaked lego grenade damage - added "momentum" to a player jumping on a moving object (like the flying carpet in shroom) | what this means is, if you stand still and jump on the carpet, or another train for example | you will not stay moving in one spot and just fall off the train. | you will keep momentum with the train, and usually land right back onto it (provided it did not make any sharp turns/movements while you were in the air) - special and time-based runes no longer spawn immediately at map load, and instead wait 30 seconds before spawning. | special runes wait 90 seconds. (currently only Slasher!) - added runes.cfg | server operators/listen servers can use this to specify which runes are enabled/disabled on the server | defaults to all runes enabled Model changes: -------------- - Replaced/Updated Models: | rune stand | defense rune | homing rune Map changes: ------------ - hd_shroom: | changed the flying carpet to not spin in hopes of removing sticky. | re-created all runespawn locations and added more - hd_house: | expanded the map, added new area + a visual effect/sound for atmospheric purposes. - hd_evil: | modified it, changed textures to make it a little more appealing. | removed from main download and created optional installer. Visual Effects: --------------- - New Trail effect: | If that you find these trails lag you (if you have an older computer) shut them off if you need to. | the cvar values are as follows: | cl_trails 0 - turn it off | cl_trails 1 - turn it on using default rendermode | cl_trails 2 - use additive rendermode (brighter) - Added CO2 puff on soda launcher (temp sprite) UI/Hud Changes: ----------- - New colour scheme for launcher/console - re-added invnext/invprev - adjusted weapons hud display to show the active weapon circled -------------------- Household DEATH! v1.1 December 1/2003 Changes/Additions Tony "omega" Sergi omega@blackened-interactive.com -------------------- -lowered brooms counter-swing rate, it was too powerful -restored default half-life blood sprites for temporary until we make new blood -all new hud images to fix overlapping, and add full color -fixed the crosshairs, some were compiled with the wrong blending modes -reduced the length of the default player killed sound -added FLFD's blood/gib code, so theres no more of the multicolored blood and blood trails look better -moved the health/armor bobbing/rotation effect to the client-side model rendering code for optomization -increaed the amount of health/armor the health potion and crystal give -removed the view model glowing when you have armor -increased knife and fork flight speeds to make it a little bit easier to hit over distances -added 4 of the 6 initial runes: | Haste (adds 50% movement bonus) | Double Damage | Defense (gives you a 50% protection bonus AFTER armor is processed) | Homing (makes all projectiles Home for 30 seconds then the rune vaporizes, and respawns 30 seconds or so later) | NOTE: Rune Models/Sounds are Temporary placeholders! (some of the models MAY stay however) the rune sounds were modified from Threewave CTF for Quake as a quick insert tonight for this release!! -fixed the one spawn point in hd_shroom so you no longer spawn in the dresser -you can no longer kill yourself from splash damage from soda launcher OR lego | This one needs to be evaluated, but the reason was simple: it was too easy to kill yourself with them and never hit anybody, especially with the double damage rune. -Added map hd_evil: | Kuja of Digital Paintball converted the CS map de_resident_evil to HHD (with permission) | If the author still has the original RMF we will try to get it updated with textures from hd_house, plus additional improvements that couldn't be done when the map was originally created. -------------------- Household DEATH! v1.0 November 28/2003 Changes/Additions Tony "omega" Sergi omega@blackened-interactive.com -------------------- -Initial Release