Project Valkyrie Nears Release!
Written by Administrator   
Friday, 18 January 2008
We have some exciting news concerning release coming your way!
 
The Project Valkyrie Release Trailer
 
Here it is, one minute of in-game footage of Project Valkyrie in it's finished form.
While it might not be the most action-packed trailer, you can see some of our features we haven't really mentioned quite yet, included charged item-pulling, the melee beam blade, our turbine morph charge system, and more. The audio in the clip is Sunnyvale Trailer Park by our good friend Paper Sailboat.
 
 
Larger version available at our profile page.
 
Wallpapers Galore!
 
In addition to our trailer, we're also releasing some very high resolution wallpapers for your enjoyment.
 
   
 Wallpaper 1                    Wallpaper 2                        Wallpaper 3                     
 1920x1200  1920x1200  1920x1200
 1680x1050  1680x1050  1680x1050
 1440x900  1440x900  1440x900
 
QJ.net Interview
 
We also had a nice interview with the guys over at QJ.net, talking about the history of PV, what we've done and where we're going. They also have some exclusive media.
 
So Where's the Release?
 
Valve has completed work on the cache files required to run Orange Box mods, and as such, we now have the ability to release the client. Unfortunately, Valve has not made the update live yet, and we do not have a tentative release date of the Steam update. The good news is that these cache files allow anyone who can play mods (Owners of at -least- HL2:DM) can run Project Valkyrie. The bad news is, although we have a tentative release date for Project Valkyrie of Friday the 25th of January, we may have to postpone the release while we wait for the cache files. Either way, the Windows server binaries will be available next week after final internal testing. They will be going out to our launch server partners, and then later released to the public. Please note, these are only Windows binaries, we do not have the capability yet to build Linux server distributions.
 
If everything goes as planned, Friday we will have a launch party in our IRC (irc.gamesurge.net #blackened-interactive) and the files will go live on Fileplanet. Fileplanet will be carrying the mod exclusively for 24 hours, at which point the mirrors will be available. We are currently working with server partners to ensure we have around 30-40 servers available for release.
 
We look forward to getting the mod into your hands as soon as possible and appreciate your support and patience!
 
Starting 2008 With a Bang!
Written by Administrator   
Wednesday, 02 January 2008

We'd like to show you guys a bit of media 'from the inside'. We have three fun shots to show off from our most recent playtest, where we've been tweaking balancing and stress testing for the best experience:

In-Game Shot 3 In-Game Shot 2 In-Game Shot 1

We hope soon to release an extended trailer, detailing all the features of our first release of Project Valkyrie.

In other news, update your bookmarks! You can now reach the main Project Valkyrie site by visiting www.project-valkyrie.com

You can also find our Steam Community group @ http://steamcommunity.com/groups/projectvalkyrie

Welcome to 2008!

 
Ringing in the New Year!
Written by Administrator   
Monday, 31 December 2007

With 2007 drawing to a close, we want to leave you with one last update to the progress of Project Valkyrie.

Since our first release will be limited to one player model, one thing we really wanted to allow for was customization so that each player can look unique. Currently the options we have fleshed out are multiple 'glow' colors of the suit and a helmetless version of the Valkyrie. Take a look below:

Glow Concept Helmetless Preview

In addition, we'd also like to give a preview of the HUD, including the viewmodels by Rashad Foux:

Heads Up Display Preview

That closes out 2007 for Project Valkyrie, and we're very excited to release early into 2008!

 
<< Start < Prev 1 2 3 4 Next > End >>

Copyright 2007 Blackened-Interactive