The folks at Valve have been kind enough to allow us to begin porting our mod to Source 2007. Unfortunately, the SDK is not out in it's entirety, which means we will need to delay our release to coincide with the SDK.
Thus, we are no longer the Three Month Mod, but what better time to announce our name change? We will be releasing under the name Project Valkyrie.
Jordan Ratzlaff has been hard at work on our new logo as well as finalizing the Valkyrie suit design:
In other news, we are looking for a couple Texture Artists and Modelers to add to our team for Project Valkyrie and future projects. Interested individuals should
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with samples of their work.
Update: 11/1
Written by Administrator
Thursday, 01 November 2007
Two quick updates from our art team:
On the mapping front, Vic "Woe Kitten" has been hammering away on his spaceport map for release. Jordan "Captain N. Tenneal" has been providing concept work that rivals retail quality work. As you can see below, it is a match made in heaven.
Of course, Jordan doesn't just limit himself to environmental work. Here you can see his work for the view model that will be seen from the first person perspective, and the incredible work from Rashad "Chasarsis" in what is almost a 100% replication.
We're quickly approaching the three month deadline, and everything is looking good to release on time.
We're currently planning a staggered release. A smaller 'community' beta release with some help from our good friends at NeoGAF which will last for two weeks to work out kinks, balancing issues, etc., followed by a full release two weeks later.
In regards to support after release, we do plan on working on a content patch immediately after release, depending on community reaction to our first outing.
We look forward to getting this mod out to you guys and letting you enjoy our hard work!
New Faces
Written by Administrator
Thursday, 04 October 2007
We've grown exponentially in the last 24 hours, bringing on four new members.
We'd like to welcome Victor "Woe Kitten" Krengel, Grant "abathor" Sykes, and Chris "Pope" May to our Mapping Team.
Pope has been hard at work putting together the layout for his map, and we got a nice chance to get together and test on a section perfectly suited for the morph ball, which resulted in this:
We'd also like to welcome Jordan "Captain N. Tenneal" Ratzlaff to our team as a concept artist. He will be working on another suit design to compliment the Valkyrie. Here's an early look at his work: