Press
Pre-Release
QJ.Net Interview How hard has it been getting a group of people together over the internet to work on this project, what tools do you use for management?
Chris: Mod development is one of the hardest things to do. Time constraints, devotion, differences in time zones, etc. all contribute to making it very difficult. With Project Valkyrie, we've really honed down our team to a core group that excels in each area of design. As far as tools, we've used a mostly iterative design process, using nothing more than Skype and a forum. Read More... Pariah's Guild Interview Noobkiller: It’s obvious that this mod is inspired by Nintendo’s popular Metroid series. Why did your mod team decided to make a mod based on this amazing series? Zanboo: Being older guys (our youngest member being 22), Metroid was one of the defining franchises of most of our childhoods, be it in the NES, Game Boy, or SNES iterations. Most of us have a fascination with the series and wanted to apply the concepts to a multiplayer FPS. One thing to note, this is not based on any of the copyright of Metroid. This is our own universe, characters, and setting. Read More...
Post Release
Planet Half-Life/ModCenter Interview Planet Half-Life: Most mods (particularly Half-Life 2 ones) take years to finally see their first release, if they see it at all. I'm sure the biggest question on everyone's mind is just how did you manage to accomplish so much in so little time?
Zanboo: Organization was definitely key to getting the mod completed. We used an iterative design process wherein we had regular builds and modified them based on team feedback. This lead to a nice feedback loop, wherein team members could see their work almost immediately, which is a huge morale booster.
omega: I agree completely. Within our organization we also made sure to stick to specific goals without wavering from them unless it was imperative that they needed to be changed, or in certain cases where we realized that we would have had time to complete them successfully. Read More...
ModDB Podcast Interview Chris “Zanboo” Bailey and Tony “omega” Sergi are interviewed about Project Valkyrie's first release and what's in the future for PV in the first ever ModDB Podcast! Listen In! Reviews Planet Half-Life Review The map itself though is extremely well done. Visually, you’d think it was taken right out of the latest big-budget sci-fi multiplayer shooter with the level of detail that was put into its creation. There are a lot of hidden goodies throughout the map too, especially if you morph into the defensive ball (a very unique feature to Project Valkyrie) and go through the one-way tubes. Read More...
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