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Project Valkyrie Manual Installation **Currently Requires Team Fortress 2**
Download the client from any of the following locations: http://www.fileplanet.com/184207/180000/fileinfo/Half-Life-2---Project-Valkyrie-Client-Beta-v1.0 http://files.filefront.com/Project+Valkyrie+Client+RC1+Full+Install/;9542544;/fileinfo.html http://www.moddb.com/mods/9774/project-valkyrie/downloads/9928/project-valkyrie-public-beta-v10-rc1#downloadmirrors You will also need the Client Quick Fix, which addresses some issues that cropped up during our first release: http://www.fileplanet.com/184222/180000/fileinfo/Half-Life-2---Project-Valkyrie-Client-Patch-Beta-v1.0b http://files.filefront.com/Project+Valkyrie+RC1+Client+Quick+Fix+Patch/;9542533;/fileinfo.html http://www.moddb.com/mods/9774/project-valkyrie/downloads/9929/project-valkyrie-rc1-client-quick-fix#downloadmirrors These are self-extracting executable files. Navigate to where you downloaded the file, double click the executable, and point the installer towards your Steam installation directory. (Default is c:\Program Files\Steam\SteamApps\SourceMods\) Once both the Client and Quick Fix are installed, restart your Steam client. The game will appear in your games list as Project Valkyrie RC1 Client Quick-Fix. Double click to launch Project Valkyrie. Controls
By default, the control scheme is as follows: Movement Movement – W/A/S/D keys Morph/Unmorph – Control key Jump - Spacebar
Combat Primary Fire – Left Mouse Button Secondary Fire/Boost* – Right Mouse Button Beam Blade – F key *Only in Morph Ball mode
Miscellaneous Chat – Y key Show Scores – Tab key Player Guide Suit Mode
  Heads-Up Display
Health The player's current health points. 99 maximum, but may be boosted to 199 with a powerup. Missiles Player's alternate ammunition. Max of 15. Energy Beam energy. Depleted with each normal fire shot and charged shot. -
Crosshair Dynamic crosshair, changes to red when over a hostile, also displays player name. Weapons Energy Beam The suit's basic weapon. Fire with left-click. Low damage, but the ability to rapidly fire by pressing the button.  Charge Beam The charge beam is an extension of the energy beam. Begin to charge the beam by holding left-click. The beam will build into a very powerful shot, but takes time to regenerate. Can also be used with Charge Combos, such as the Super Missile and Charge Bomb. Missiles The basic auxiliary weapon for the suit. Fire with right-click. High speed projectile with a splash radius. Medium damage. Beam Blade The melee weapon. High powered energy blades extend from the arm cannon. Lethal at close range.   Super Missiles A Charge Combo. Requires the player to have a fully charged energy beam to function, as well as 5+ regular missile ammo. High speed projectile with a large splash radius. One hit kill on direct impact. (In RC2) Tips and Tricks  Pulling Items In addition to the Charged Beam's high powered shot, it can also be used to pull out-of-reach items to itself. Hold left-click until you have a fully charged beam, and point it at the pickup you wish to pull towards you. Morph Ball Mode
Morph ball mode is perfect for agile, quick movement. With a smaller size, faster speed, and the ability to access places the normal suit cannot, the morph ball provides the player with a lot of options in terms of gameplay.  Heads-Up Display -
Health The player's current health points. 99 maximum, but may be boosted to 199 with a powerup. Numerical values not available in morph mode. Boost Current boost charge. -
Bombs Number of bombs currently in inventory Weapons  Bombs The morph ball mode's form of offense. Players left-click to drop the bombs. A maximum of four bombs can be out at a time. Boost Hold down right-click to charge. Upon release, the morph ball launches in the direction it is facing at very high speeds.  Charged Bombs When in suit mode, hold the charge beam to maximum and press the Morph key. Bombs are dropped in a radius around the morph ball. Tips and Tricks Bomb Jumping Bombs do not cause damage to the player who dropped them. Drop a bomb and stay over it for a quick vertical boost. Try chaining them together for higher height to access secret areas. Boost Jumping In addition to propelling the morph ball forward, the boost can also be used to propel the ball up. Hold a full charge and perfectly time the boost release and jump, and the morph ball is sent rocketing upwards. Pickups
Health  Health Shard Grants the player 5 health.  Medium Health Grants the player 10 health.
 Big Health Grants the player 30 health. Weapons
Single Missile Pickup Grants the player 1 missile ammunition.
 Multi-Missile Pickup Grants the player 5 missile ammunition.
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