Long Time, No See
Written by Administrator   
Sunday, 30 September 2007

It’s been a long time since our last update, but we’ve been working hard behind the scenes to get everything done.

omega has been working overtime to get us to a feature complete stage where we can begin tweaking, bug fixing, etc.
We plan on porting over to the Orange Box SDK as soon as it is available, so that we have access to a lot of features that we are seeing in the Team Fortress 2 beta.

Tom Evans, our wonderful sound guy, sent us a nice .zip file full of sounds, and we’re integrating them into the build as things come along. They’re very well done and sound great in-game. To prove this, here’s a vid:

As you can also see from the video, temporary effects are in, beams and missiles are both working, as well as a much smoother morph ball. We also have beam charge in, as well as charge combos - both the Super Missile combo (charge beam and fire missile) and Bomb Shockwave (charge beam and morph) charge combo are in.

The map in the video is:

Aim_ag_Texture2
by SixThree - This email address is being protected from spam bots, you need Javascript enabled to view it

Chasarsis and e both have been working on map props and I plan on doing a news post sometime in the near future detailing both of their work, along with a step-by-step timeline showing how the Dogan statue went from concept to in-game.

David Boyle from http://www.dmboyledesign.com/ is cranking away at our character concept. Unfortunately for us, he’s not going to show us anything until he’s 100% satisfied with it, but needless to say, it’s going to be impressive.

 
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