Update - 7/1/2008
Written by Administrator   
Thursday, 03 July 2008
Hi all, my name is Justin and I'm the new project manager for Blackened.  Tony and I felt we should give a quick update for what's been going on the past couple of months.   First off, there's been some personnel changes as Zanboo is no longer with us.  As for current projects, we're putting the finishing touches on an alpha of Resistance and Liberation which we're hoping to release soon (no I can't give more specific info than that).  Tony is also updating Project Valkyrie to work with Orange Box and he's adding some new features to it.  Again, can't give specifics yet.  Look for another update soon on Valkyrie and RnL.
 
Project Valkyrie Post Release Update #1
Written by Administrator   
Sunday, 10 February 2008

Interviews, Interviews, Interviews! (and a Review)

We've been very busy as of late, brushing off the dust from relaxing after our first release and jumping right into our Content Patches. We've also been the subject of a couple interviews for your reading and listening enjoyment:

The ModDB Podcast

Chris “Zanboo” Bailey and Tony “omega” Sergi are interviewed about Project Valkyrie's first release and what's in the future for PV in the first ever ModDB Podcast!

Listen In...

Planet Half-Life/ModCenter Interview

Planet Half-Life: Most mods (particularly Half-Life 2 ones) take years to finally see their first release, if they see it at all. I'm sure the biggest question on everyone's mind is just how did you manage to accomplish so much in so little time?

Zanboo:
Organization was definitely key to getting the mod completed. We used an iterative design process wherein we had regular builds and modified them based on team feedback. This lead to a nice feedback loop, wherein team members could see their work almost immediately, which is a huge morale booster.

omega:
I agree completely. Within our organization we also made sure to stick to specific goals without wavering from them unless it was imperative that they needed to be changed, or in certain cases where we realized that we would have had time to complete them successfully.

Read More...

...and finally a Review from Planet Half-Life:

The map itself though is extremely well done. Visually, you’d think it was taken right out of the latest big-budget sci-fi multiplayer shooter with the level of detail that was put into its creation. There are a lot of hidden goodies throughout the map too, especially if you morph into the defensive ball (a very unique feature to Project Valkyrie) and go through the one-way tubes. 

Read More...

 

Website Updates

We've also been hard at work optimizing and upgrading our website. A lot of you had no clue what Project Valkyrie was from our website, and we seek to remedy that, so we'd like to announce a couple new features on the site:

The Manual
Some players were very confused about how exactly to play Valkyrie, so we've made a nice visual player guide, detailing not only the basics but some tips and tricks even the most seasoned player might not know!

Press
A collection of all of our press articles, including interviews and reviews, both Post-Release and Pre-Release. A great way to catch up on where we've been and where we're going.


Mapping Contest

We'd like to annouce also our first prize for our mapping contest. Fileplanet has been kind enough to donate one year-long premium subscription to their service for the winner of the mapping contest, in addition to being spotlighted on ModCenter, PlanetHalflife and included in our upcoming content patch. This is a great way for a mapper to get their name out there and enjoy some very fast download speeds for their latest mods, patches and demos!

Sign up for the Mapping Contest now!
 
2008 Project Valkyrie Mapping Contest!
Written by Administrator   
Sunday, 03 February 2008

Project Valkyrie's First Release

We'd like to say thank you to everyone who downloaded our first release of Project Valkyrie, with over 3000 downloads on Fileplanet alone!

We've gotten some great feedback on the forums and are working on tuning the game and fixing issues for RC2, which will include many fixes and enhancements, including Team Deathmatch.

For those worried about the lack of diversity in the mod, we're planning a 1.5 Month Content Patch, including new weapons, maps, player models and tweaks. As always, we'll be keeping the community up-to-date on our progress.

Project Valkyrie Mapping Contest

We'd also like to announce our first Mapping Contest for Project Valkyrie. Within a couple of hours of release, we saw custom maps on servers, so we know some of you out there in the community are itching to produce custom content.

The rules, signups, and other information are all available on our forums.

We should have a full prize list within the next couple of days, as well.

 
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